Department of Digital Content and Technology2019.09.03
The Department of Digital Content and Technology was established on August 1, 2005 offering bachelor’s and master’s programs. Since August 1, 2007, the Department has offered an in-service Master’s Program to people who have already been employed in related fields. This is to match up the medium to long-term development plan of the University and the government’s development plan. The main mission of the Department is to develop students’ abilities for digital content industry.
Nine teaching staffs in the Department are competent in both the theory and practice of their respective research fields including information engineering, visual design, e-Learning, etc. Our curriculum emphasizes the interdisciplinary integration with equal weight given to theory and practice. The department regards students’ self-directed learning, placement experiences and graduate projects as imperative. With four years of training that combines academia with industry, our graduates are well-equipped and highly competitive in the future labor market.
Graduates of the Department can choose to study at graduate institutes or are employed in digital content industry. Possible institutes include those offering information management, information and communication, information and computer engineering, information science, communication technology, toy and gaming design, multimedia animation arts, etc. The following list maps out potential employment opportunities:
1. Integration-related: case managers, project managers, and managers in the creative industry.
2. Learning-related: e-learning material developers, administrators for educational websites, and instructors on various software and hardware.
3. Information-related: network service engineers, database management technicians, interactive games developers, and website management and planning technicians.
4. Design-related: designers for multimedia, websites, animation, dolls/figures, digital video, interactive programs, products from the creative industry, and digital art.